Cerere script artificii
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Cerere script artificii
Rezumarea primului mesaj :
Vreau si eu un script daca se poate cu niste onfeti si un superb foc de artifici se poate va rog
Vreau si eu un script daca se poate cu niste onfeti si un superb foc de artifici se poate va rog
Re: Cerere script artificii
In primul rand, unde ai adaugat codul?
Re: Cerere script artificii
la generalitati
Re: Cerere script artificii
Adauga in P.A > Module > Gestionarea codurilor javascript, creeaza un nou cod:
Titlu: Artificii
Amplasare: Index forum
Cod:
Titlu: Artificii
Amplasare: Index forum
Cod:
- Cod:
var stopafter = 0;
var firestop = []; var fire = []; var stdDOM = document.getElementById; var nsDOM = ((navigator.appName.indexOf('Netscape') != -1) && (parseInt(navigator.appVersion) ==4)); function pageWidth() {return window.innerWidth != null? window.innerWidth: document.body != null? document.body.clientWidth:700;}function pageHeight() {return window.innerHeight != null? window.innerHeight: document.body != null? document.body.clientHeight:500;} function posLeft() {return typeof window.pageXOffset != 'undefined' ? window.pageXOffset:document.documentElement.scrollLeft? document.documentElement.scrollLeft:document.body.scrollLeft? document.body.scrollLeft:0;} function posTop() {return typeof window.pageYOffset != 'undefined' ? window.pageYOffset:document.documentElement.scrollTop? document.documentElement.scrollTop: document.body.scrollTop?document.body.scrollTop:0;} var hD="0123456789ABCDEF"; function d2h(d) {return hD.substr(d>>>4,1)+hD.substr(d&15,1);} layernum=0; piece = function(parent) {this.elem = null; if(nsDOM) {if(parent == null) this.elem=new Layer(1); else {this.elem=new Layer(1,parent.elem); this.style.visibility = "inherit";} this.parent = parent; this.style = this.elem;} else if (stdDOM) {if(parent == null) this.parent=document.body; else this.parent=parent.elem; this.elem = document.createElement('div'); var xName = "xLayer" + layernum++; this.elem.setAttribute('id', xName); elemc = document.createTextNode('.'); this.elem.appendChild(elemc); this.parent.appendChild(this.elem); this.style = this.elem.style;document.getElementById(xName).style.lineHeight = '3px'; document.getElementById(xName).style.color = '#fff'; document.getElementById(xName).style.position = 'absolute';} window[this.elem.id]=this; this.ay = .1; this.type = 0;}; piece.prototype.moveTo = function(x,y) {if(nsDOM) this.elem.moveTo(x,y); else {this.style.left = x+"px"; this.style.top = y+"px";}}; piece.prototype.setC = function(colour) {if(nsDOM) this.elem.bgColor = colour; else this.style.backgroundColor = colour==null?'transparent':colour; }; piece.prototype.fire = function(sx, sy, fw) {var a = Math.random() * Math.PI * 2; switch (fw) {case 1: var s = Math.random() * 2; break; case 2: var s = 2; break; case 3: var s = (Math.PI * 2) - a - Math.random(); break; case 4: var s = a - Math.random(); break; default: var s = Math.random() * 2; if(Math.random() >.6) s = 1.5;} this.dx = s*Math.sin(a); this.dy = s*Math.cos(a) - 2; this.x = sx; this.y = sy; this.moveTo(sx, sy);}; piece.prototype.sCol = function(hex,hex2,cl) {switch (cl) {case 1: this.setC("#" + hex + hex2 + "00"); break; case 2: this.setC("#00" + hex + "00"); break; case 3: this.setC("#00" + hex + hex2); break; case 4: this.setC("#" + hex + "0000"); break; case 5: this.setC("#" + hex + hex + "00"); break; case 6: this.setC("#" + hex + hex + hex); break; case 7: this.setC("#" + hex2 + hex + "00"); break; default: this.setC("#" + hex + hex2 + hex);}}; piece.prototype.animate = function(step,cl) {var colour = (step > 25) ? Math.random()*(380-(step*5)) : 255-(step*4); var hex = d2h(colour-112); if (colour < 112) hex = d2h(colour); this.sCol(d2h(colour),hex,cl); this.dy += this.ay; this.x += this.dx; this.y += this.dy; this.moveTo(this.x, this.y);}; fo = function(numst) {this.id = "fo"+fo.count++;this.sp = new Array(); for(i=0 ; i<numst; i++) {this.sp[i]=new piece(); if(nsDOM){this.sp[i].style.clip.top =0; this.sp[i].style.clip.left = 0; this.sp[i].style.clip.bottom = 3; this.sp[i].style.clip.right = 3;} else this.sp[i].style.clip="rect("+0+" "+3+" "+3+" "+0+")"; this.sp[i].style.visibility = "visible";} this.step = 0; window[this.id]=this; fire.push(this); firestop.push(setInterval("window."+this.id+".animate()", 15));}; fo.count = 0; fo.prototype.animate = function() {if(this.step > 55) this.step = 0; if(this.step == 0) {var x = posLeft() + 50 + (Math.random()*(pageWidth() - 200)); var y = posTop() + 50 + (Math.random()*(pageHeight() - 250)); var fw = Math.floor(Math.random() * 5); this.cl = Math.floor(Math.random() * 8); for(i=0 ; i<this.sp.length ; i++)this.sp[i].fire(x, y, fw);} this.step++; for(i=0 ; i<this.sp.length ; i++) this.sp[i].animate(this.step,this.cl);};
function stopfire() {for(var i = firestop.length - 1; i >= 0; i--) {clearInterval(firestop[i]); for (var j = fire[i].sp.length - 1; j >= 0; j--) {fire[i].sp[j].style.visibility = "hidden";}}}
function fireworks() {new fo(50);setTimeout('new fo(50)',750);if (stopafter > 0) {setTimeout('stopfire()',stopafter * 60000);}} window.onload=fireworks;
Re: Cerere script artificii
Ati rezolvat problema?
Vizitato- Vizitator
Re: Cerere script artificii
Considerat rezolvat
Vizitato- Vizitator
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