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Rezolvat Generator Cfg

Mesaj Scris de valisefu22 la data de Vin 14 Sept - 16:20

Salut am un cfg.html dar imi da eroare cand vreau sa il pun ma puteti ajuta


Cod:
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"><script>

</script><title>CFG Generator</title></head><body text="#ffffff" vlink="#ff0000" bgcolor="#000000" link="#ff0000"><center>

   

          
   

      
   
      <!-- cfgcreator.php - easy config maker in javascript form -->
<table class="news">
   <tbody><tr>
         <td class="newstitle">
         Created by: illegal Team
         </td>

      </tr>

   
      <tr>
         <td class="newspost">
<script language="JavaScript">
<!--
/*
This is all pretty messy and unplanned. It works OK though I think.
To add:
  Tidy up the meanings of commands
  Cookies?
  Re-write the whole thing so that it passes the input field object instead of the whole damn form for each config entry
*/
function writeFile()
{
  // Start the file
  configWin = window.open("","","toolbar = no,width=700,status=no,scrollbars=yes,menubar=no");
  configWin.document.write("<HTML><HEAD><TITLE>Your CS configuration</TITLE></HEAD>");
  configWin.document.write("<BODY BGCOLOR=\"WHITE\">");
 
  // Blah blah blah
  configWin.document.write("//Copiaza si lipeste acest lucru intr-un fisier text.<BR>");
  configWin.document.write("// Asigura-te ca are extensia .CFG, si pune<BR>");
  configWin.document.write("// in folderul tau cstrike.<BR>");
  configWin.document.write("// Scrie exec [fisierul tau].cfg in consola pentru al activa<BR>");
  configWin.document.write("<P>// Creeat de illegal Team @ http://www.illegal.ro/<br/>unbindall<P>");
  configWin.document.write("<B>// Taste de miscare</B><BR>");
 
  // Movement
  bindplus(document.theForm.forward, document.theForm.forward_alt);
  bindplus(document.theForm.back, document.theForm.back_alt);
  bindplus(document.theForm.moveleft, document.theForm.moveleft_alt);
  bindplus(document.theForm.moveright, document.theForm.moveright_alt);
  bindplus(document.theForm.duck, document.theForm.duck_alt);
  bindplus(document.theForm.jump, document.theForm.jump_alt);
  bindplus(document.theForm.speed, document.theForm.speed_alt);
  walkTog(document.theForm.walk_toggle.value);
  bindplus(document.theForm.use, document.theForm.use_alt);
  spraylogo(document.theForm.spray.value, document.theForm.spray_alt.value);
  camp(document.theForm.camp.value, document.theForm.sensitivity.value, document.theForm.camp_sens.value);
 
  // Weapons
  configWin.document.write("<P><B>// Taste de arme</B><BR>");
  bindplus(document.theForm.attack, document.theForm.attack_alt);
  bindplus(document.theForm.attack2, document.theForm.attack2_alt);
  bindplus(document.theForm.reload, document.theForm.reload_alt);
  bind(document.theForm.drop, document.theForm.drop_alt);
  drop_pistol(document.theForm.drop_pistol.value);
  w_toggle(document.theForm.w_toggle.value);
  bind(document.theForm.invnext, document.theForm.invnext_alt);
  bind(document.theForm.invprev, document.theForm.invprev_alt);
  flashlight(document.theForm.torch.value, document.theForm.torch_alt.value);
  bind(document.theForm.slot1, document.theForm.slot1_alt);
  bind(document.theForm.slot2, document.theForm.slot2_alt);
  bind(document.theForm.slot3, document.theForm.slot3_alt);
  bind(document.theForm.slot4, document.theForm.slot4_alt);
  bind(document.theForm.slot5, document.theForm.slot5_alt);
  bind(document.theForm.slot6, document.theForm.slot6_alt);
  bind(document.theForm.slot7, document.theForm.slot7_alt);
  bind(document.theForm.slot8, document.theForm.slot8_alt);
  bind(document.theForm.slot9, document.theForm.slot9_alt);
  bind(document.theForm.slot10, document.theForm.slot10_alt);

  // Comms
  configWin.document.write("<P><B>// Comunicare</B><BR>");
  bind(document.theForm.messagemode, document.theForm.messagemode_alt);
  bind(document.theForm.messagemode2, document.theForm.messagemode2_alt);
  bind(document.theForm.radio1, document.theForm.radio1_alt);
  bind(document.theForm.radio2, document.theForm.radio2_alt);
  bind(document.theForm.radio3, document.theForm.radio3_alt);
 
  // Buy
  configWin.document.write("<P><B>// Meniu Cumparare</B><BR>");
  bind(document.theForm.buy, document.theForm.buy_alt);
  bind(document.theForm.buyammo1, document.theForm.buyammo1_alt);
  bind(document.theForm.buyammo2, document.theForm.buyammo2_alt);
  bind(document.theForm.buyequip, document.theForm.buyequip_alt);
  autoArmour(document.theForm.autoarmour.value);
  autoWeapon(document.theForm.autoweapon.value);
 
  // Stats
  configWin.document.write("<P><B>// Statistici</B><BR>");
  bind(document.theForm.chooseteam, document.theForm.chooseteam_alt);
  bind(document.theForm.showscores, document.theForm.showscores_alt);
  bind(document.theForm.timeleft, document.theForm.timeleft_alt);
 
  // Other
  configWin.document.write("<P><B>// Altele</B><BR>");
  bind(document.theForm.cancelselect, document.theForm.cancelselect_alt);
  bind(document.theForm.toggleconsole, document.theForm.toggleconsole_alt);
  bind(document.theForm.snapshot, document.theForm.snapshot_alt);
 
  // Settings
  configWin.document.write("<P><B>// Setari</B><BR>");
  setinfo(document.theForm.lefthand);
  setinfo(document.theForm.vgui_menus);
  check(document.theForm.hud_fastswitch);
  check(document.theForm.hud_centerid);
  set(document.theForm.sensitivity);
  check(document.theForm.console);
  add(document.theForm.jlook);
  add(document.theForm.mlook);
  set(document.theForm.volume);
  set(document.theForm.bgmvolume);
  set(document.theForm.suitvolume);
  check(document.theForm.s_eax);
  check(document.theForm.s_a3d);
  check(document.theForm.hisound);
  con_color(document.theForm.red.value, document.theForm.green.value, document.theForm.blue.value);
  set(document.theForm.brightness);
  set(document.theForm.gamma);
  multicheck(document.theForm.fastsprites);
  check(document.theForm.himodels);
  check(document.theForm.cl_allowupload);
  check(document.theForm.cl_download_ingame);
  check(document.theForm.cl_allowdownload);
  set(document.theForm.rate);
  set(document.theForm.name);
  set(document.theForm.mp_decals);
  set(document.theForm.fps_max);
 
  // Net Graph;
  configWin.document.write("<P><B>// Net Graph</B><BR>");
  check(document.theForm.net_graph);
  multicheck(document.theForm.net_graphpos);
  set(document.theForm.net_graphwidth);
  set(document.theForm.net_scale);
  check(document.theForm.net_graphsolid);

}

// Binds for momentary action buttons
function bindplus(command, altCommand)
{
  if (command.value != "")   
    configWin.document.write("bind " + command.value + " +" + command.name + "<BR>");
  if (altCommand.value != "") 
    configWin.document.write("bind " + altCommand.value + " +" + command.name + "<BR>");


// Writes the bind <key> <command> function
function bind(command, altCommand)
{
  if (command.value != "")   
    configWin.document.write("bind " + command.value + " " + command.name + "<BR>");
  if (altCommand.value != "") 
    configWin.document.write("bind " + altCommand.value + " " + command.name + "<BR>");
}


// The Walk Toggle alias
function walkTog(key)
{
  if (key != "")
  {
  text = "// Walk Toggle Alias<BR>" +
        "alias walk_toggle \"developer 1; +speed; echo Walk Mode; bind " +
        key + " run; developer 0\"<BR>";   
  configWin.document.write(text);   
  text = "alias run \"developer 1; -speed; echo Run Mode; bind " +
        key + " walk_toggle developer 0\"<BR>" +
        "bind " + key + " walk_toggle<BR>"; 
  configWin.document.write(text);
  }   
}
// The Spraylogo bind
function spraylogo(key, altKey)
{
  if (key != "")
    configWin.document.write("bind " + key + " \"impulse 201\"<BR>");
  if (altKey != "")
    configWin.document.write("bind " + altKey + " \"impulse 201\"<BR>");
}

// The Torch bind
function flashlight(key, altKey)
{
  if (key != "")
    configWin.document.write("bind " + key + " \"impulse 100\"<BR>");
  if (altKey != "")
    configWin.document.write("bind " + altKey + " \"impulse 100\"<BR>");
}

// The Camp alias
function camp(key, sensitivity, camp_sens)
{
  if (key != "")
  {
    text = "// Camping Git alias<BR>" +
          "alias +camp \"developer 1; echo Camping...; +duck; sensitivity ";
          if (camp_sens != "")
            text = text + camp_sens;
          else
            text = text + "5";
          text = text + "; sensitivity; developer 0\"<BR>" +
          "alias -camp \"developer 1; echo Standing; -duck; sensitivity ";
          if (sensitivity != "")
            text = text + sensitivity;
          else
            text = text + "10"
          text = text + "; sensitivity; developer 0\" <BR>" +
          "bind " + key + " +camp<BR>";
    configWin.document.write(text);
  }         
}         

// Weapon Toggle alias
function w_toggle(key)
{
  if (key != "")
  {
    text = "// Weapon Toggle Alias<BR>" +
          "alias w_toggle \"slot2;+attack;wait;-attack;wait;bind " +
          key + " prim_weap\"<BR>" +
          "alias prim_weap \"slot1;+attack;wait;-attack;wait;bind " +
          key + " w_toggle\"<BR>" +
          "bind " + key + " w_toggle";
    configWin.document.write(text);
  }
}

// The pistol drop alias
function drop_pistol(key)
{
  if (key != "" )
  {
    text = "// Pistol Drop Alias.<BR>" +
          "alias pistol_drop \"slot2; wait; +attack; wait; -attack; drop\" <BR>" +
          "bind " + key + " pistol_drop<BR>";
    configWin.document.write(text);
  }
}


// Auto Armour Buy
function autoArmour(key)
{
  if (key != "" )
  {
    text = "// Auto Amour Buy<BR>" +
          "alias armour_buy \"buyequip; wait; slot2; wait; buyequip; slot1\"<BR>" +
          "bind " + key + " armour_buy<BR>"
    configWin.document.write(text)
  }     
}


// Auto Weapon Buy
function autoWeapon(key)
{
  if (key != "" )
  {
    text = "// Auto Weapon Buy<BR>" +
          "alias buyAug \"buy; wait; slot4; wait; slot4\"<BR>" +
          "alias buyCommando \"buy; wait; slot4; wait; slot2\"<BR>" +
          "alias buyM4 \"buy; wait; slot4; wait; slot3\"<BR>" +
          "alias buyAK47 \"buy; wait; slot4; wait; slot1\"<BR>" +
          "alias buyMP5 \"buy; wait; slot3; wait; slot1\"<BR>" +
          "alias weapon_buy \"buyAug; wait; buyCommando; wait; buyM4; wait; buyAK47; wait; buyMP5\"<BR>" +
          "bind " + key + " weapon_buy<BR>"
    configWin.document.write(text);
  }
}

// Writes the setinfo command
function setinfo(command)

  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write("setinfo " + command[0].name + " 1<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write("setinfo " + command[1].name + " 0<BR>") 
  }
}

// Writes the on/off settings
function check(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write(command[0].name + " 1<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write(command[1].name + " 0<BR>") 
  }
}

// Writes the multiple checked settings
function multicheck(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true") || eval("command[2].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write(command[0].name + " 0<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write(command[1].name + " 2<BR>") 
    if (eval("command[2].checked == true"))
      configWin.document.write(command[2].name + " 1<BR>") 
  }


// Sets a variable to a command
function set(command)
{
  if (command.value != "" )
    configWin.document.write(command.name + " " + command.value + "<BR>");
}

// Adds the command if it is checked
function add(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write("+" + command[0].name + " <BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write("+" + command[1].name + " 0<BR>") 
  }
}

// Sets the con_color variable
function con_color(red, green, blue)
{
  if ((red != "") || (green != "") || (blue != ""))
  {
    if (red == "")
      red = 0;
    if (green == "")
      green = 0;
    if (blue == "")
      blue = 0;
    configWin.document.write("con_color \"" + red + " " + green + " " + blue + "\"<BR>");
  }
}

//-->
</script>
<table width="100%">
  <tbody><tr>
    <td>
<form name="theForm">
<font face="Arial">

Completeaza acest formular pentru a-ti creea propiul Config [nu trebuie sa completezi toate campuri]
</font><p>
<font face="Arial">Iata cateva din numele pentru butoane:
</font></p><ul>
<font face="Arial"><li>SPACE
</li><li>BACKSPACE
</li><li>DEL
</li><li>INS
</li><li>ESC
</li><li>PGUP
</li><li>PAUSE
</li><li>ENTER
</li><li>SHIFT
</li><li>CTRL
</li><li>MOUSE1
</li><li>UPARROW
</li><li>MWHEELDOWN

</li><li>F12
</li><li>KP_HOME
</li></font></ul><center>
<font face="Arial">Pentru o lista completa de taste intra <a href="http://www.forum.illegal.ro/index.php?id=41">aici</a>.
<br>
</font><p>
</p><center>
<font face="Arial"><b>Config Generator</b>
</font></center>
<table>
  <tbody><tr>
    <td><h2>Miscare</h2></td>

  </tr>
  <tr>
    <td>Inainte</td><td><input size="2" maxlength="1" name="forward" type="TEXT"> <input name="forward_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Inapoi</td><td><input size="2" maxlength="1" name="back" type="TEXT"> <input name="back_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Misca Stanga</td><td><input size="2" maxlength="1" name="moveleft" type="TEXT"> <input name="moveleft_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Misca Dreapta</td><td><input size="2" maxlength="1" name="moveright" type="TEXT"> <input name="moveright_alt" type="TEXT"></td>
  </tr>
  <tr>

    <td>Jos</td><td><input size="2" maxlength="1" name="duck" type="TEXT"> <input name="duck_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Sari</td><td><input size="2" maxlength="1" name="jump" type="TEXT"> <input name="jump_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Walk (Stai)</td><td><input size="2" maxlength="1" name="speed" type="TEXT"> <input name="speed_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td>Walk (Toggle)</td><td><input name="walk_toggle" type="TEXT"></td>
  </tr>
  <tr>
    <td>Utilizare (Butoane, etc)</td><td><input size="2" maxlength="1" name="use" type="TEXT"> <input name="use_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Spraypaint</td><td><input size="2" maxlength="1" name="spray" type="TEXT"> <input name="spray_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Sensibilitate Mouse</td><td><input size="3" maxlength="2" name="sensitivity" type="TEXT"></td>
  </tr>
  <tr>

    <td>Camp (set sensibilitate de mai sus si mai jos)</td><td><input name="camp" type="TEXT"></td>
  </tr>
  <tr>
    <td>Camp Sensibilitate Mouse</td><td><input size="3" maxlength="2" name="camp_sens" type="TEXT"></td>
  </tr>
  <tr>
    <td><h2>Arme</h2></td>

  </tr>
  <tr>
    <td>Butonul pe care tragi</td><td><input size="2" maxlength="1" name="attack" type="TEXT"> <input name="attack_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Butonul pe care tragi (Secundar)</td><td><input size="2" maxlength="1" name="attack2" type="TEXT"> <input name="attack2_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Reincarca</td><td><input size="2" maxlength="1" name="reload" type="TEXT"> <input name="reload_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Arunca Arma</td><td><input size="2" maxlength="1" name="drop" type="TEXT"> <input name="drop_alt" type="TEXT"></td>
  </tr>
  <tr>

    <td>Arunca Pistolul</td><td><input name="drop_pistol" type="TEXT"></td>
  </tr>
  <tr>
    <td>Primar / Secundar Toggle</td><td><input name="w_toggle" type="TEXT"></td>
  </tr>
  <tr>
    <td>Arma Urmatoare</td><td><input size="2" maxlength="1" name="invnext" type="TEXT"> <input name="invnext_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td>Arma Precedenta</td><td><input size="2" maxlength="1" name="invprev" type="TEXT"> <input name="invprev_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Flashlight</td><td><input size="2" maxlength="1" name="torch" type="TEXT"> <input name="torch_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Arma Primara (1)</td><td><input size="2" maxlength="1" name="slot1" type="TEXT"> <input name="slot1_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Arma Secundara (2)</td><td><input size="2" maxlength="1" name="slot2" type="TEXT"> <input name="slot2_alt" type="TEXT"></td>
  </tr>
  <tr>

    <td>Cutit (3)</td><td><input size="2" maxlength="1" name="slot3" type="TEXT"> <input name="slot3_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Grenade (4)</td><td><input size="2" maxlength="1" name="slot4" type="TEXT"> <input name="slot4_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Bomba (5)</td><td><input size="2" maxlength="1" name="slot5" type="TEXT"> <input name="slot5_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td>Slot 6</td><td><input size="2" maxlength="1" name="slot6" type="TEXT"> <input name="slot6_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Slot 7</td><td><input size="2" maxlength="1" name="slot7" type="TEXT"> <input name="slot7_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Slot 8</td><td><input size="2" maxlength="1" name="slot8" type="TEXT"> <input name="slot8_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Slot 9</td><td><input size="2" maxlength="1" name="slot9" type="TEXT"> <input name="slot9_alt" type="TEXT"></td>
  </tr>
  <tr>

    <td>Slot 10</td><td><input size="2" maxlength="1" name="slot10" type="TEXT"> <input name="slot10_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td><h2>Comunicare</h2></td>
  </tr>
  <tr>
    <td>Mesaje Chat</td><td><input size="2" maxlength="1" name="messagemode" type="TEXT"> <input name="messagemode_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td>Mesaje Echipa</td><td><input size="2" maxlength="1" name="messagemode2" type="TEXT"> <input name="messagemode2_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Mesaje Raportare</td><td><input size="2" maxlength="1" name="radio3" type="TEXT"> <input name="radio3_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Mesaje Standar</td><td><input size="2" maxlength="1" name="radio2" type="TEXT"> <input name="radio2_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Mesaje Grup</td><td><input size="2" maxlength="1" name="radio1" type="TEXT"> <input name="radio1_alt" type="TEXT"></td>
  </tr>
  <tr>

    <td><h2>Meniu Cumparare</h2></td>
  </tr>
  <tr>
    <td>Cumpara</td><td><input size="2" maxlength="1" name="buy" type="TEXT"> <input name="buy_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Cumpara Munitie Primara</td><td><input size="2" maxlength="1" name="buyammo1" type="TEXT"> <input name="buyammo1_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td>Cumpara Munitie Secundara</td><td><input size="2" maxlength="1" name="buyammo2" type="TEXT"> <input name="buyammo2_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Cumpara Echipament</td><td><input size="2" maxlength="1" name="buyequip" type="TEXT"> <input name="buyequip_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Auto Cumparare Armura</td><td><input name="autoarmour" type="TEXT"></td>
  </tr>
  <tr>
    <td>Auto Cumparare Arma</td><td><input name="autoweapon" type="TEXT"></td>
  </tr>
 
  <tr>
    <td><h2>Statistici</h2></td>

  </tr>
  <tr>
    <td>Alege Echipa</td><td><input size="2" maxlength="1" name="chooseteam" type="TEXT"> <input name="chooseteam_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Arata Scorul</td><td><input size="2" maxlength="1" name="showscores" type="TEXT"> <input name="showscores_alt" type="TEXT"></td>
  </tr>

  <tr>
    <td>Timp Ramas</td><td><input size="2" maxlength="1" name="timeleft" type="TEXT"> <input name="timeleft_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td><h2>Altele</h2></td>
  </tr>
  <tr>

    <td>Anulare</td><td><input size="2" maxlength="1" name="cancelselect" type="TEXT"> <input name="cancelselect_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Consola</td><td><input size="2" maxlength="1" name="toggleconsole" type="TEXT"> <input name="toggleconsole_alt" type="TEXT"></td>
  </tr>
  <tr>
    <td>Screenshot</td><td><input size="2" maxlength="1" name="snapshot" type="TEXT"> <input name="snapshot_alt" type="TEXT"></td>

  </tr>
  <tr>
    <td><h2>Setari</h2></td>
  </tr>
  <tr>
    <td>Arma este pe mana</td><td>Stanga<input name="lefthand" type="RADIO"> Dreapta<input name="lefthand" type="RADIO"></td>

  </tr>
  <tr>
    <td>Meniuri VGUI</td><td>Activat<input name="vgui_menus" value="on" type="RADIO"> Dezactivat<input name="vgui_menus" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Fast Switching Weapons</td><td>Activat<input name="hud_fastswitch" value="on" type="RADIO"> Dezactivat<input name="hud_fastswitch" value="off" type="RADIO"></td>

  </tr>
  <tr>
    <td>Numele Jucatorului pe Centru</td><td>Activat<input name="hud_centerid" type="RADIO"> Dezactivat<input name="hud_centerid" type="RADIO"></td>
  </tr>
  <tr>
    <td>Consola</td><td>Activata<input name="console" value="on" type="RADIO"> Dezactivata<input name="console" value="off" type="RADIO"></td>

  </tr>
  <tr>
    <td>Utilizare Joystick</td><td>Activat<input name="jlook" value="on" type="RADIO"> Dezactivat<input name="jlook" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Utilizare Mouse</td><td>Activat<input name="mlook" value="on" type="RADIO"> Dezactivat<input name="mlook" value="off" type="RADIO"></td>

  </tr>
  <tr>
    <td>Volum</td><td><input size="4" maxlength="3" name="volume" type="TEXT"></td>
  </tr>
  <tr>
    <td>Volum Muzica</td><td><input size="4" maxlength="3" name="bgmvolume" type="TEXT"></td>
  </tr>
  <tr>

    <td>Suit Volum</td><td><input size="4" maxlength="3" name="suitvolume" type="TEXT"></td>
  </tr>
  <tr>
    <td>Sunet EAX</td><td>Activat<input name="s_eax" value="on" type="RADIO"> Dezactivat<input name="s_eax" value="off" type="RADIO"></td>
  </tr>
  <tr>

    <td>Sunet A3D</td><td>Activat<input name="s_a3d" value="on" type="RADIO"> Dezactivat<input name="s_a3d" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Sunet de Inalta Calitate</td><td>Activat<input name="hisound" value="on" type="RADIO"> Dezactivat<input name="hisound" value="off" type="RADIO"></td>
  </tr>

  <tr>
    <td>Culoare Tinta</td><td><font color="RED">Rosu:</font><input name="red" maxlength="3" size="2" type="TEXT"> <font color="GREEN">Verde:</font><input name="green" maxlength="3" size="2" type="TEXT"> <font color="BLUE">Albastru:</font><input name="blue" maxlength="3" size="2" type="TEXT"></td>
  </tr>
  <tr>
    <td>Luminozitate</td><td><input name="brightness" type="TEXT"></td>

  </tr>
  <tr>
    <td>Gamma</td><td><input name="gamma" type="TEXT"></td>
  </tr>
  <tr>
    <td>Sprite Complexity</td><td> Inalta<input name="fastsprites" type="RADIO"> Mica<input name="fastsprites" type="RADIO"> Medie<input name="fastsprites" type="RADIO"></td>

  </tr>
  <tr>
    <td>Calitate Modele</td><td>Activata<input name="himodels" value="on" type="RADIO"> Dezactivata<input name="himodels" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Se lasa a Uploada</td><td>Activat<input name="cl_allowupload" value="on" type="RADIO"> Dezactivat<input name="cl_allowupload" value="off" type="RADIO"></td>

  </tr>
  <tr>
    <td>Se lasa a Downloada</td><td>Activat<input name="cl_allowdownload" value="on" type="RADIO"> Dezactivat<input name="cl_allowdownload" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Download Ingame</td><td>Activat<input name="cl_download_ingame" value="on" type="RADIO"> Dezactivat<input name="cl_download_ingame" value="off" type="RADIO"></td>

  </tr>
  <tr>
    <td>Data Rate (5000 pentru 56k)</td><td><input name="rate" type="TEXT"></td>
  </tr>
 <tr>
    <td>Nume (Scrieti numele aici)</td><td><input name="name" type="TEXT"></td>
  </tr>

  <tr>
    <td>Numarul de Multiplayer Decals (300)</td><td><input name="mp_decals" type="TEXT"></td>
  </tr>
  <tr>
    <td>Max FPS</td><td><input name="fps_max" size="3" maxlength="2" type="TEXT"></td>
  </tr>
  <tr>
    <td><h2>Net Graph</h2></td>

  </tr>
  <tr>
    <td>Display Netgraph</td><td>Activat<input name="net_graph" value="on" type="RADIO"> Dezactivat<input name="net_graph" value="off" type="RADIO"></td>
  </tr>
  <tr>
    <td>Pozitie Netgraph</td><td>Stanga<input name="net_graphpos" value="off" type="RADIO"> Centru<input name="net_graphpos" value="2" type="RADIO"> Dreapta<input name="net_graphpos" value="on" type="RADIO"></td>

  </tr>
  <tr>
    <td>Latime Graph (default=192)</td><td><input name="net_graphwidth" size="4" maxlength="3" type="TEXT"></td>
  </tr>
  <tr>
    <td>Scala Graph (default=5)</td><td><input name="net_scale" size="3" maxlength="2" type="TEXT"></td>
  </tr>
  <tr>

    <td>Solid Graph Shade</td><td>Activat<input name="net_graphsolid" value="on" type="RADIO"> Dezactivat<input name="net_graphsolid" value="off" type="RADIO"></td>
  </tr>
</tbody></table>
<p>
</p><center>
<font face="Arial"><input value="Am Terminat" onclick="writeFile()" type="BUTTON"><input value="Sterge CFG" type="RESET">
</font></center>

</center></form></td></tr></tbody></table>   </td>
      </tr>

   

      



   </tbody></table>

   

   
</center>
</body></html>


Ultima editare efectuata de catre valisefu22 in Vin 14 Sept - 21:46, editata de 1 ori

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Rezolvat Re: Generator Cfg

Mesaj Scris de Cassius Dio la data de Vin 14 Sept - 16:28


Intampinati aceasta eroare?

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Rezolvat Re: Generator Cfg

Mesaj Scris de Pandami la data de Vin 14 Sept - 16:35

Logic ca nu merge, pe FG nu merg deastea. Fericit
Fati un site, pune codul respectiv si adauga un frame pe forumul tau.

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Rezolvat Re: Generator Cfg

Mesaj Scris de Cassius Dio la data de Vin 14 Sept - 17:09

Problema este in script-ul generat. Iata fragmentul de cod care cauzeaza eroarea respectiva:
Cod:
<script language="JavaScript">
<!--
/*
This is all pretty messy and unplanned. It works OK though I think.
To add:
  Tidy up the meanings of commands
  Cookies?
  Re-write the whole thing so that it passes the input field object instead of the whole damn form for each config entry
*/
function writeFile()
{
  // Start the file
  configWin = window.open("","","toolbar = no,width=700,status=no,scrollbars=yes,menubar=no");
  configWin.document.write("<HTML><HEAD><TITLE>Your CS configuration</TITLE></HEAD>");
  configWin.document.write("<BODY BGCOLOR=\"WHITE\">");
 
  // Blah blah blah
  configWin.document.write("//Copiaza si lipeste acest lucru intr-un fisier text.<BR>");
  configWin.document.write("// Asigura-te ca are extensia .CFG, si pune<BR>");
  configWin.document.write("// in folderul tau cstrike.<BR>");
  configWin.document.write("// Scrie exec [fisierul tau].cfg in consola pentru al activa<BR>");
  configWin.document.write("<P>// Creeat de illegal Team @ http://www.illegal.ro/<br/>unbindall<P>");
  configWin.document.write("<B>// Taste de miscare</B><BR>");
 
  // Movement
  bindplus(document.theForm.forward, document.theForm.forward_alt);
  bindplus(document.theForm.back, document.theForm.back_alt);
  bindplus(document.theForm.moveleft, document.theForm.moveleft_alt);
  bindplus(document.theForm.moveright, document.theForm.moveright_alt);
  bindplus(document.theForm.duck, document.theForm.duck_alt);
  bindplus(document.theForm.jump, document.theForm.jump_alt);
  bindplus(document.theForm.speed, document.theForm.speed_alt);
  walkTog(document.theForm.walk_toggle.value);
  bindplus(document.theForm.use, document.theForm.use_alt);
  spraylogo(document.theForm.spray.value, document.theForm.spray_alt.value);
  camp(document.theForm.camp.value, document.theForm.sensitivity.value, document.theForm.camp_sens.value);
 
  // Weapons
  configWin.document.write("<P><B>// Taste de arme</B><BR>");
  bindplus(document.theForm.attack, document.theForm.attack_alt);
  bindplus(document.theForm.attack2, document.theForm.attack2_alt);
  bindplus(document.theForm.reload, document.theForm.reload_alt);
  bind(document.theForm.drop, document.theForm.drop_alt);
  drop_pistol(document.theForm.drop_pistol.value);
  w_toggle(document.theForm.w_toggle.value);
  bind(document.theForm.invnext, document.theForm.invnext_alt);
  bind(document.theForm.invprev, document.theForm.invprev_alt);
  flashlight(document.theForm.torch.value, document.theForm.torch_alt.value);
  bind(document.theForm.slot1, document.theForm.slot1_alt);
  bind(document.theForm.slot2, document.theForm.slot2_alt);
  bind(document.theForm.slot3, document.theForm.slot3_alt);
  bind(document.theForm.slot4, document.theForm.slot4_alt);
  bind(document.theForm.slot5, document.theForm.slot5_alt);
  bind(document.theForm.slot6, document.theForm.slot6_alt);
  bind(document.theForm.slot7, document.theForm.slot7_alt);
  bind(document.theForm.slot8, document.theForm.slot8_alt);
  bind(document.theForm.slot9, document.theForm.slot9_alt);
  bind(document.theForm.slot10, document.theForm.slot10_alt);

  // Comms
  configWin.document.write("<P><B>// Comunicare</B><BR>");
  bind(document.theForm.messagemode, document.theForm.messagemode_alt);
  bind(document.theForm.messagemode2, document.theForm.messagemode2_alt);
  bind(document.theForm.radio1, document.theForm.radio1_alt);
  bind(document.theForm.radio2, document.theForm.radio2_alt);
  bind(document.theForm.radio3, document.theForm.radio3_alt);
 
  // Buy
  configWin.document.write("<P><B>// Meniu Cumparare</B><BR>");
  bind(document.theForm.buy, document.theForm.buy_alt);
  bind(document.theForm.buyammo1, document.theForm.buyammo1_alt);
  bind(document.theForm.buyammo2, document.theForm.buyammo2_alt);
  bind(document.theForm.buyequip, document.theForm.buyequip_alt);
  autoArmour(document.theForm.autoarmour.value);
  autoWeapon(document.theForm.autoweapon.value);
 
  // Stats
  configWin.document.write("<P><B>// Statistici</B><BR>");
  bind(document.theForm.chooseteam, document.theForm.chooseteam_alt);
  bind(document.theForm.showscores, document.theForm.showscores_alt);
  bind(document.theForm.timeleft, document.theForm.timeleft_alt);
 
  // Other
  configWin.document.write("<P><B>// Altele</B><BR>");
  bind(document.theForm.cancelselect, document.theForm.cancelselect_alt);
  bind(document.theForm.toggleconsole, document.theForm.toggleconsole_alt);
  bind(document.theForm.snapshot, document.theForm.snapshot_alt);
 
  // Settings
  configWin.document.write("<P><B>// Setari</B><BR>");
  setinfo(document.theForm.lefthand);
  setinfo(document.theForm.vgui_menus);
  check(document.theForm.hud_fastswitch);
  check(document.theForm.hud_centerid);
  set(document.theForm.sensitivity);
  check(document.theForm.console);
  add(document.theForm.jlook);
  add(document.theForm.mlook);
  set(document.theForm.volume);
  set(document.theForm.bgmvolume);
  set(document.theForm.suitvolume);
  check(document.theForm.s_eax);
  check(document.theForm.s_a3d);
  check(document.theForm.hisound);
  con_color(document.theForm.red.value, document.theForm.green.value, document.theForm.blue.value);
  set(document.theForm.brightness);
  set(document.theForm.gamma);
  multicheck(document.theForm.fastsprites);
  check(document.theForm.himodels);
  check(document.theForm.cl_allowupload);
  check(document.theForm.cl_download_ingame);
  check(document.theForm.cl_allowdownload);
  set(document.theForm.rate);
  set(document.theForm.name);
  set(document.theForm.mp_decals);
  set(document.theForm.fps_max);
 
  // Net Graph;
  configWin.document.write("<P><B>// Net Graph</B><BR>");
  check(document.theForm.net_graph);
  multicheck(document.theForm.net_graphpos);
  set(document.theForm.net_graphwidth);
  set(document.theForm.net_scale);
  check(document.theForm.net_graphsolid);

}

// Binds for momentary action buttons
function bindplus(command, altCommand)
{
  if (command.value != "")   
    configWin.document.write("bind " + command.value + " +" + command.name + "<BR>");
  if (altCommand.value != "") 
    configWin.document.write("bind " + altCommand.value + " +" + command.name + "<BR>");


// Writes the bind <key> <command> function
function bind(command, altCommand)
{
  if (command.value != "")   
    configWin.document.write("bind " + command.value + " " + command.name + "<BR>");
  if (altCommand.value != "") 
    configWin.document.write("bind " + altCommand.value + " " + command.name + "<BR>");
}


// The Walk Toggle alias
function walkTog(key)
{
  if (key != "")
  {
  text = "// Walk Toggle Alias<BR>" +
        "alias walk_toggle \"developer 1; +speed; echo Walk Mode; bind " +
        key + " run; developer 0\"<BR>"; 
  configWin.document.write(text); 
  text = "alias run \"developer 1; -speed; echo Run Mode; bind " +
        key + " walk_toggle developer 0\"<BR>" +
        "bind " + key + " walk_toggle<BR>"; 
  configWin.document.write(text);
  } 
}
// The Spraylogo bind
function spraylogo(key, altKey)
{
  if (key != "")
    configWin.document.write("bind " + key + " \"impulse 201\"<BR>");
  if (altKey != "")
    configWin.document.write("bind " + altKey + " \"impulse 201\"<BR>");
}

// The Torch bind
function flashlight(key, altKey)
{
  if (key != "")
    configWin.document.write("bind " + key + " \"impulse 100\"<BR>");
  if (altKey != "")
    configWin.document.write("bind " + altKey + " \"impulse 100\"<BR>");
}

// The Camp alias
function camp(key, sensitivity, camp_sens)
{
  if (key != "")
  {
    text = "// Camping Git alias<BR>" +
          "alias +camp \"developer 1; echo Camping...; +duck; sensitivity ";
          if (camp_sens != "")
            text = text + camp_sens;
          else
            text = text + "5";
          text = text + "; sensitivity; developer 0\"<BR>" +
          "alias -camp \"developer 1; echo Standing; -duck; sensitivity ";
          if (sensitivity != "")
            text = text + sensitivity;
          else
            text = text + "10"
          text = text + "; sensitivity; developer 0\" <BR>" +
          "bind " + key + " +camp<BR>";
    configWin.document.write(text);
  }         
}         

// Weapon Toggle alias
function w_toggle(key)
{
  if (key != "")
  {
    text = "// Weapon Toggle Alias<BR>" +
          "alias w_toggle \"slot2;+attack;wait;-attack;wait;bind " +
          key + " prim_weap\"<BR>" +
          "alias prim_weap \"slot1;+attack;wait;-attack;wait;bind " +
          key + " w_toggle\"<BR>" +
          "bind " + key + " w_toggle";
    configWin.document.write(text);
  }
}

// The pistol drop alias
function drop_pistol(key)
{
  if (key != "" )
  {
    text = "// Pistol Drop Alias.<BR>" +
          "alias pistol_drop \"slot2; wait; +attack; wait; -attack; drop\" <BR>" +
          "bind " + key + " pistol_drop<BR>";
    configWin.document.write(text);
  }
}


// Auto Armour Buy
function autoArmour(key)
{
  if (key != "" )
  {
    text = "// Auto Amour Buy<BR>" +
          "alias armour_buy \"buyequip; wait; slot2; wait; buyequip; slot1\"<BR>" +
          "bind " + key + " armour_buy<BR>"
    configWin.document.write(text)
  }     
}


// Auto Weapon Buy
function autoWeapon(key)
{
  if (key != "" )
  {
    text = "// Auto Weapon Buy<BR>" +
          "alias buyAug \"buy; wait; slot4; wait; slot4\"<BR>" +
          "alias buyCommando \"buy; wait; slot4; wait; slot2\"<BR>" +
          "alias buyM4 \"buy; wait; slot4; wait; slot3\"<BR>" +
          "alias buyAK47 \"buy; wait; slot4; wait; slot1\"<BR>" +
          "alias buyMP5 \"buy; wait; slot3; wait; slot1\"<BR>" +
          "alias weapon_buy \"buyAug; wait; buyCommando; wait; buyM4; wait; buyAK47; wait; buyMP5\"<BR>" +
          "bind " + key + " weapon_buy<BR>"
    configWin.document.write(text);
  }
}

// Writes the setinfo command
function setinfo(command)

  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write("setinfo " + command[0].name + " 1<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write("setinfo " + command[1].name + " 0<BR>") 
  }
}

// Writes the on/off settings
function check(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write(command[0].name + " 1<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write(command[1].name + " 0<BR>") 
  }
}

// Writes the multiple checked settings
function multicheck(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true") || eval("command[2].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write(command[0].name + " 0<BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write(command[1].name + " 2<BR>") 
    if (eval("command[2].checked == true"))
      configWin.document.write(command[2].name + " 1<BR>") 
  }


// Sets a variable to a command
function set(command)
{
  if (command.value != "" )
    configWin.document.write(command.name + " " + command.value + "<BR>");
}

// Adds the command if it is checked
function add(command)
{
  if (eval("command[0].checked == true") || eval("command[1].checked == true"))
  {
    if (eval("command[0].checked == true"))
      configWin.document.write("+" + command[0].name + " <BR>")
    if (eval("command[1].checked == true"))
      configWin.document.write("+" + command[1].name + " 0<BR>") 
  }
}

// Sets the con_color variable
function con_color(red, green, blue)
{
  if ((red != "") || (green != "") || (blue != ""))
  {
    if (red == "")
      red = 0;
    if (green == "")
      green = 0;
    if (blue == "")
      blue = 0;
    configWin.document.write("con_color \"" + red + " " + green + " " + blue + "\"<BR>");
  }
}

//-->
</script>

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Rezolvat Re: Generator Cfg

Mesaj Scris de Pandami la data de Vin 14 Sept - 17:16

Alexandru, fara fragmentul respectiv codul nu si-ar mai face treaba, deci ar deveni inutil.

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Rezolvat Re: Generator Cfg

Mesaj Scris de Cassius Dio la data de Vin 14 Sept - 17:18

Stiu. Eu doar am "clarificat" cat de cat situatia. Foarte fericit

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Rezolvat Re: Generator Cfg

Mesaj Scris de valisefu22 la data de Vin 14 Sept - 20:27

Si cum as putea o modalitate sa il pun ? head.taro.tv cum lau pus Foarte fericit

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Rezolvat Re: Generator Cfg

Mesaj Scris de Pandami la data de Vin 14 Sept - 20:53

Iti faci un site, cu subdomeniu, si adaugi codul respectiv pe el.
Apoi pui pe forum iframe cu site-ul pe care ai codul.

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Rezolvat Re: Generator Cfg

Mesaj Scris de valisefu22 la data de Vin 14 Sept - 20:56

iframe Imi traduci te rog:))

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Rezolvat Re: Generator Cfg

Mesaj Scris de Pandami la data de Sam 15 Sept - 8:11

Daca nu intelegi nu mai incerca. Eu ti-am spus ce trebuie sa faci. Daca tu nu stii nimic nu am cum sa te ajut.

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Rezolvat Re: Generator Cfg

Mesaj Scris de Sebby. la data de Sam 15 Sept - 21:45

Avand in vedere ca topicul a fost marcat ca fiind "rezolvat", va fi inchis.

topic rezolvat

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